VR HW Categories
• Head-Mounted Display (HMD):
– Integrated: A HMD with the screen integrated into the
– With mobile device: A HMD using a third-party mobile
devices as screen.
– Head device/Glove/Body unit
– Haptic (touch feedback)
• 3D camera/audio
• End to End platform
The radar for VR HMD
Typical integrated VR HMD
Oculus Rift Sony
ANTVR GAMEFACE LABS
Typical VR HMD with mobile device
Samsung GearVR Google Cardboard Durovis dive Sulon Cortex
ZEISS VR ONE
Vrizzmo VrAse homido
• It funded via Kickstarter and snapped by Facebook
• It has a resolution of 960x1080 per eye, a 90 Hz
refresh rate, and a wide field of view
• The consumer edition is set to ship in Q1 2016, with
two wireless Oculus Touch controllers to allow hand
tracking, and Xbox One control pad compatibility.
• Price : $TBC
• It's half virtual and half augmented reality. It merges
real world elements with virtual 'holographic' images.
• There's no connection to a PC – a full Win 10 system is
built into the headset and runs off a battery
• It uses Kinect-style tech to recognize gestures and voice
commands, and the headset has a 120 degree FOV.
• There's no word on a release date
• Price : $TBC
Sony Project Morpheus
• It is designed to be fully functional with the
PlayStation 4 and PlayStation Vita game systems.
• It is currently a prototype and Sony says it will be
released in the first half of 2016.
• It included an OLED 1920x1080 display in 120fps. It
features a high FOV, 6DOF head-tracking, LED
• Price : $TBC
• It’s developed in co-production between HTC and Valve
Corporation. The Vive plugs into PCs and work with
Valve's mammoth gaming ecosystem
• It packs 70 sensors(9 DOF), 360 degree head-tracking
and offers a 90Hz refresh rate.
• It is operated in a 15 feet by 15 feet (4.5 by 4.5 meters)
tracking space "Lighthouse”.
• Price : $TBC
Samsung Gear VR
• The Gear VR is an Oculus Rift powered device that uses a
Samsung Galaxy smartphone (Note 4 or Galaxy S6) as its
processor and display.
• The Galaxy handset simply slots in front of the lenses, into
a Micro USB dock, and uses its Super AMOLED display as
• It's already added a host of games and a whole
marketplace of VR video content called Milk VR, which is
available in the US
• Price : $199.99
The comparison for typical VR HMD
Dream Specs for VR HMD
• 10K+ resolution per eye
• 2 ms persistence of pixel on screen
• 20 ms latency of total time between motion to
• 160 degree field of view
• 120 Hz refresh rate of stereo render
• 1 mm accuracy on head tracking for rotation
Typical treadmill/foot controller
• The Leap Motion controller is a small USB peripheral
device which is designed to be placed on a physical
desktop, facing upward.
• Using two monochromatic IR cameras and three infrared
LEDs, the device observes a roughly hemispherical area,
to a distance of about 1 meter (3.28084 feet).
• The LEDs generate pattern-less IR light and the cameras
capture almost 300 frames per second of reflected data
• Virtuix launched a Kickstarter campaign in
June 2013 to raise money for manufacturing.
• The Omni is designed to accommodate a user
height ranging from (1.42 m – 1.95cm), and a
weight up to 285lbs (130kg)
• The Size are 47″x42″x27″, 160lbs.
• Price: $699
The radar for 3D Camera/Audio & Haptics
Typical Haptics controller
Tesla suit iMotion
Typical 3D camera/audio
Kor-fx Gaming vest
• KOR-FX provide force feedback, and lets you
feel every movement, bullet, and explosion in
• It has a spherical design that is covered with eight
synchronized camera sensors capturing 3D video in a
span of 360-degrees
• Nokia OZO also has three microphones, and is able to
detect where a specific noise or sound is coming from.
• It can also be rendered within a short period of time
for instant preview, this is a critical advantage.
• Price: $TBC
• The Matterport uses an array of 2D and 3D
sensors to quickly capture the appearance
and dimensions of a space.
The radar for end-to-end platform &
The radar of VR solution
The race of AR & VR
What problems are left to solve?
• True natural input
• Body and eyes tracking
• Believable haptic
• Binaural audio production
• New kind of navigation and control
• Complete experiences with VR native OS
• VR story telling and design rules
• Effective multi-user experience
• Social acceptance
The skill or software you may need
• Game engine
• Oculus SDK
• Audio production
• Digital art
• Experience design
• 3D development
Some core software is ready & free
• Unreal engine
• Valve Source project